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Bugfixes and Balancing Changes
MastroDaro on 13 February 2020 13:45:09 · 0 Comments · 55 Reads
Today we introduced a new set of balancing changes which you can find in the updated announcement.

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We will continue to observe the situation and will make adjustments when and where needed.

Moreover, the following bugs have been fixed:

Smooth Retro now works again with enabled light effects.
Some light sources which no longer emitted any light now brighten their surroundings again.
After a world transfer, players who had their home town set to Roshamuul will have it changed to Thais, if Roshamuul is not yet accessible.
Hirelings now sell lamps.
The original drop rate of the spectre items golden idol of Tukh, blue ectoplasm, green ectoplasm and red ectoplasm has been restored.

Safe journey,
Your Community Managers
Rapid Respawn Weekend
MastroDaro on 13 February 2020 13:43:25 · 0 Comments · 54 Reads
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Sharpen your swords and ready your spells, for hordes of monsters are incoming! Another Rapid Respawn Weekend will soon be upon us yet again!

Do not forget to donate enough gold for your favourite hunting ground to take full advantage of the event!

Between the server saves of February 07 and February 10, all monsters will respawn five times faster. Areas with an active improved respawn area bonus yield an even faster respawn time. Save the date!

Happy fighting!
Your Community Managers
First Changes to Rebalancing
MastroDaro on 13 February 2020 13:42:11 · 0 Comments · 43 Reads
Dear Tibians,

thank you for your input on the recent rebalancing. We are currently still evaluating the feedback we receive and have already decided on the first changes:

Grounds of Plague, Grounds of Destruction, Grounds of Damnation, Grounds of Despair, Grounds of Fire and Halls of Ascension had their focus shifted from gold to XP. All monsters in these hunting grounds received an increase in XP and decrease in item drop chance. The XP is now ~80% of the XP value from before the rebalancing. The loot is now ~35-60% of the loot value from before the rebalancing. Since these monsters appear in other huntings grounds as well, this for instance also led to Rathleton Catacombs having its XP increased to the same level as it was pre-rebalancing without a change in loot.

Nightmares received an increase in XP, resulting in Oramond Mountain Hideout receiving an increase in XP. The XP is now ~80-85% of the XP value from before the rebalancing.

The announcement has been adjusted to account for these changes in relation to the values before the rebalancing.

We will continue to monitor the situation and make further changes when appropriate. We appreciate any kind of constructive feedback.

Have fun,
Your Community Managers
Hunting Ground Rebalancing
MastroDaro on 13 February 2020 13:41:18 · 0 Comments · 36 Reads
Dear Tibians,

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over the years many new areas have been added to the game, providing you with a variety of locations to hunt in. Some of these have proven to be more attractive than others and have become the top destination for certain level ranges, teams and vocations. To address this apparent inequality, through thorough analysis we have identified the top 20 hunting grounds, factoring in XP gain and profit, to come up with a plan to rebalance them. This research was highly data-driven and took a lot of play sessions into account.

In order to balance the areas, we decreased the XP as well as the item drop chance of certain monsters. This means that these monsters will still drop the same items, but at a lesser rate. Since this might increase the rarity of some items, they may have to be unlocked again in the bestiary. For instance, if you looted a rare item off a monster already which has now become a very rare item, the unlocked rare entry will be removed and a very rare locked entry will be added.

These changes to the creatures have been made due to their occurrence in the top 20 hunting grounds, but naturally this has effects on hunting grounds outside the top 20 where these creatures occur. We are going to keep an eye on any subsequent developments.

A list of the changed hunting grounds can be found here. Each of them now has a focus either on XP or loot. Please note that the changes are always relative to each hunting ground. For example, a hunting ground with a moderate or significant decrease in XP can still give more XP than one with only slighly decreased XP or no change at all.

In addition to these changes, we have reworked some of the hunting grounds of the 2019 summer and winter update. Here we not only changed the loot chance and XP of monsters, but also the monster density in some areas. The Central Steppe, Southern Steppe and Green Belt in Kilmaresh are now more populated. Equally, more creatures now roam the Netherworld, Zarganash and Barren Drift, so be careful! Barren Drift is a special case as previously players had to trigger a raid, whereas now the raid triggers every 30 minutes automatically if player involvement does not meet the requirements. Parts of Central Steppe have also been made more accessible in order to make hunting easier.

The burning gladiator, priestess of the wild sun and black sphinx acolyte now give slightly to moderately less XP with an unchanged item drop chance, whereas the flimsy lost soul, mean lost soul and freakish lost soul gained a moderate increase in item drop chance at slightly decreased XP. The cursed prospector has an unchanged item drop chance while giving moderately more XP.

We are going to monitor the developments in-game and will adjust values when necessary. Future adjustments to hunting grounds may arrive in smaller increments and will be mentioned in a ticker or news.

Happy hunting,
Your Community Managers
Bugfixes and Content Changes
MastroDaro on 13 February 2020 13:39:44 · 0 Comments · 33 Reads
A new client version is available! Among other things, we have fixed the following:

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  • The monster "filth toad" has been shifted from the "aquatic" to the "amphibic" category.
  • If a player buys Premium Time in a resting area, soul point regeneration will now begin instantly.
  • No spells offered by Garamond and Ser Tybald in Dawnport can be taken to the main continent any longer.
  • When cancelling the connection process after selecting a character and trying to enter the game, you will no longer be returned to the login screen but to the character selection screen.
  • Items will now be sorted case insensitive.
  • The party list refreshes more consistently once a team member dies.
  • The description of the dove mode has been updated to better reflect its (unchanged) mechanics.
  • Moreover, several map issues, typos and graphical glitches have been fixed.
Have fun in Tibia,
Your Community Managers
New Mounts
MastroDaro on 13 February 2020 13:34:18 · 0 Comments · 30 Reads
New mounts have been added to the Store today!

A magical fire burns inside these wolves. Bred as the faithful guardians for an eccentric wizard's tower, these creatures make for loyal companions during your travels.

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While not originally intended for riding, their sturdy frame makes the Dawn Strayer, Dusk Pryer and Snow Strider suitable mounts.

Once bought, your character can use the mount ingame anytime, no matter if you are a free account or a premium account.

Get yourself a lupine companion!
Your Community Managers
Darkness Before Dawn
Wziumajka on 23 October 2019 23:58:00 · 0 Comments · 142 Reads
Diary of Para Norbert, Entry #21

When I awoke in the dead of night, I knew immediately that a nightmare had held me in its grips just moments ago. I could not remember one detail, not even a fleeting glimpse of what my eyes must have beheld in the tenebrous netherworld of dreams; no, were it not for my heaving body, drenched in sweat, I would have never known that horrors had hounded me in the small hours. Yet, I had certainty now and got up. Sleep was out of the question in my state, my thoughts racing to grasp anything that might have troubled me so.

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I stood at the window and watched the city below me. Thais lay lifeless, dead; no human, not even a dog in sight. The horned waning moon shone high above, its light peering into my chamber

Do not take me for a fool that I would waste the opportunity for sweet slumber, only to be safe of childish fantasies which do not afflict us beings of flesh and bone. These last weeks I have slept little, and what scarce time I was given to rest, was perturbed by strange hauntings and outlandish occurences.

Given that I was not one to indulge foolish notions of the supernatural, initially I shook it off as merely being under the weather. Over time however, after having done my fair share of research, I could not deny the greater truth: The ghostly world of the vast beyond was in flux, unsettled by events far above my comprehension. I would have to gather skilled folk who could assist me in my mission to fathom the dealings of the spectral realm, that much is clear. I will continue with my work in order to be prepared for the moment when able-bodied souls will find their way to me.

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