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Rough Direction of PvP Preview
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13-09-2012 10:23 PM Rough Direction of PvP Preview
Kariel Win
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static.tibia.com/images/global/letters/letter_martel_D.gifuring the last year, many players repeatedly asked us about news concerning Tibia's PvP system, especially on Open PvP game worlds. Today, we would like to give you a rough idea of the direction of the PvP preview on which we are currently working.
As we already explained in our featured article about preview game worlds, we plan to run a longer test of our concept for a new PvP rule set on these worlds in order to better assess long-term effects, and to get feedback at an earlier development stage from players who can try out the new stuff first-hand. This also allows us to tweak features or test different settings to see how they are received by the community before making a final decision about whether or not to implement them for good, and if so in which way.

Our concept for a new PvP rule set evolved internally. It was inspired by the extensive discussions with the PvP focus group, and the general community feedback we collected on PvP.
static.tibia.com/images/news/preview_image.jpg

Goals
  • The skull system and its consequences should be reliable, fair and clear both for individual players and for groups (parties, guilds).
  • Every player should be able to use all game features, and to correctly estimate and influence the consequences and penalties.
  • PvP must still be possible anywhere, anytime and against anyone (with a very few defined exceptions).
  • Parties and guilds should be strengthened and thereby become more attractive for players.


Approach
  • All actions that can influence other characters negatively or positively, and are thus relevant in PvP, will be classified in a PvP rule set.
  • Players will have to decide in what kind of PvP situations they take an active part, and what kind of penalties they accept in return.
  • A PvP action that would lead to other penalties than those accepted by the player performing it, will not have any effect on the respective targets.
  • Members of a group will be protected from each other's aggressive actions.
  • Members of a group will benefit from altered penalties when defending themselves against outsiders.
  • The display of all relevant PvP information for players will be revised and completed.


Of course, we are aware that this list only gives a rough idea about the preview. Some of you probably have lots of questions now and are eager to hear more about it. Please understand, though, that it is too early to provide details as the preview is not yet ready to be launched. It will still take some time until we reach this milestone. Nevertheless, we wanted to keep you updated on the direction we are going with the PvP preview.

We hope we have sparked your interest!
Your Community Managers


 
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