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  • New Tibian spell?

    Friday 17. April 2015

    21:26 Ogorek solony [7]: healing 21:26 Ogorek solony [7]: healing 21:26 Ogorek solony [7]: wut sorry

  • Welcome and have fun with us!

    Wednesday 19. February 2014

    Don't waste your time, register on FunTibia.com and add your own quotes, stories, pictures and videos!

  • Ingles "Vida Loka"

    Wednesday 23. October 2013

    21:47 Knight Viida Loka [52]: get me 10k ai pow for me upa the lvl60 21:47 Knight Viida Loka [52]: by favou? 21:47 Knight Viida Loka [52]: will you get me?

  • Knight i summony

    Wednesday 12. June 2013

    21:24 You see Dun Master (Level 11). HE IS A KNIGHT. 21:24 Rycerze Goudy [134]: dun 21:24 Rycerze Goudy [134]: chcesz go bic 21:24 Dun Master [11]: tak 21:24 Rycerze Goudy [134]: daj mi bron to ci ustawie 21:24 Rycerze Goudy [134]: poskilujesz 21:26 Rycerze Goudy [134]: bij do woli 21:26 Rycerze Goudy [134]: ale jeden warunek 21:26 Dun Master [11]: jaki 21:26 Rycerze Goudy [134]: musisz sobie z...

  • Fishing

    Tuesday 19. March 2013

    I had a bucket of water and a fishing rod, so the noob asked me: - What are you fishing? - Idiots. - How many you've got? - Three, with you!

<< 1 2 3 >>
A Piece of Cake
MastroDaro on 16 February 2020 02:06:09 · 0 Comments · 6 Reads

Attention, attention! Starting on Friday, February 21, cake golems will return as part of the "A Piece of Cake" event and attack certain cities in Tibia. Gather all pie lovers and face those sweet temptations. Those who manage to eat the huge amount of cake can look forward to yummy rewards!

Slay the invaders to get enough sweet and sugary substances and lure them into the cake extractor machines in Thais, Liberty Bay, Carlin, Darashia, and Edron! Both actions are necessary to enable the bakers near the machines to build a bridge to the legendary cake island.

Once you are on the island, you need to start munching the giant cake - as fast as you can. There is no bite to waste! Time will run out with the server save on February 26. If you manage to polish off the entire cake in time, your game world will be rewarded with 25% more health and mana regeneration and exclusively for premium accounts an experience bonus of 50% for seven days.

NPC Brutus will visit the cake island in case your game world has successfully finished the event. He will offer you a special reward if you are willing to follow his further instructions. You can also get one of three delicious cupcakes from Brutus:

  • The blueberry cupcake completely fills up your mana.
  • The strawberry cupcake will refill your health.
  • The lemon cupcake will increase your distance fighting skill by +10 for one hour.
Low carb is overrated,
Your Community Managers
Balancing Changes
MastroDaro on 13 February 2020 13:46:56 · 0 Comments · 9 Reads
Dear players,

new balancing changes have been released today. This time there are buffs all around, with a focus on the Glooth areas and Lower Roshamuul. You can as always find all the changes, including the latest ones, in the updated announcement.

Good hunting,
Your Community Managers
Balancing Changes and FAQ
MastroDaro on 13 February 2020 13:46:13 · 0 Comments · 8 Reads
Dear Tibians,

today we released new balancing changes to address recent developments and feedback we have received. You can find all changes in the updated Hunting Ground Changes announcement and the Hunting Ground Focus announcement.

If you have not checked it out yet, you might want to have a look at our balancing FAQ as well, in which we address common concerns and explain things in detail.

We have also fixed an issue with the macOS client which now allows players to experience the game in fullscreen mode again.

Safe travels,
Your Community Managers
Bugfixes and Balancing Changes
MastroDaro on 13 February 2020 13:45:09 · 0 Comments · 7 Reads
Today we introduced a new set of balancing changes which you can find in the updated announcement.

We will continue to observe the situation and will make adjustments when and where needed.

Moreover, the following bugs have been fixed:

Smooth Retro now works again with enabled light effects.
Some light sources which no longer emitted any light now brighten their surroundings again.
After a world transfer, players who had their home town set to Roshamuul will have it changed to Thais, if Roshamuul is not yet accessible.
Hirelings now sell lamps.
The original drop rate of the spectre items golden idol of Tukh, blue ectoplasm, green ectoplasm and red ectoplasm has been restored.

Safe journey,
Your Community Managers
Rapid Respawn Weekend
MastroDaro on 13 February 2020 13:43:25 · 0 Comments · 7 Reads
Sharpen your swords and ready your spells, for hordes of monsters are incoming! Another Rapid Respawn Weekend will soon be upon us yet again!

Do not forget to donate enough gold for your favourite hunting ground to take full advantage of the event!

Between the server saves of February 07 and February 10, all monsters will respawn five times faster. Areas with an active improved respawn area bonus yield an even faster respawn time. Save the date!

Happy fighting!
Your Community Managers
First Changes to Rebalancing
MastroDaro on 13 February 2020 13:42:11 · 0 Comments · 8 Reads
Dear Tibians,

thank you for your input on the recent rebalancing. We are currently still evaluating the feedback we receive and have already decided on the first changes:

Grounds of Plague, Grounds of Destruction, Grounds of Damnation, Grounds of Despair, Grounds of Fire and Halls of Ascension had their focus shifted from gold to XP. All monsters in these hunting grounds received an increase in XP and decrease in item drop chance. The XP is now ~80% of the XP value from before the rebalancing. The loot is now ~35-60% of the loot value from before the rebalancing. Since these monsters appear in other huntings grounds as well, this for instance also led to Rathleton Catacombs having its XP increased to the same level as it was pre-rebalancing without a change in loot.

Nightmares received an increase in XP, resulting in Oramond Mountain Hideout receiving an increase in XP. The XP is now ~80-85% of the XP value from before the rebalancing.

The announcement has been adjusted to account for these changes in relation to the values before the rebalancing.

We will continue to monitor the situation and make further changes when appropriate. We appreciate any kind of constructive feedback.

Have fun,
Your Community Managers
Hunting Ground Rebalancing
MastroDaro on 13 February 2020 13:41:18 · 0 Comments · 7 Reads
Dear Tibians,

over the years many new areas have been added to the game, providing you with a variety of locations to hunt in. Some of these have proven to be more attractive than others and have become the top destination for certain level ranges, teams and vocations. To address this apparent inequality, through thorough analysis we have identified the top 20 hunting grounds, factoring in XP gain and profit, to come up with a plan to rebalance them. This research was highly data-driven and took a lot of play sessions into account.

In order to balance the areas, we decreased the XP as well as the item drop chance of certain monsters. This means that these monsters will still drop the same items, but at a lesser rate. Since this might increase the rarity of some items, they may have to be unlocked again in the bestiary. For instance, if you looted a rare item off a monster already which has now become a very rare item, the unlocked rare entry will be removed and a very rare locked entry will be added.

These changes to the creatures have been made due to their occurrence in the top 20 hunting grounds, but naturally this has effects on hunting grounds outside the top 20 where these creatures occur. We are going to keep an eye on any subsequent developments.

A list of the changed hunting grounds can be found here. Each of them now has a focus either on XP or loot. Please note that the changes are always relative to each hunting ground. For example, a hunting ground with a moderate or significant decrease in XP can still give more XP than one with only slighly decreased XP or no change at all.

In addition to these changes, we have reworked some of the hunting grounds of the 2019 summer and winter update. Here we not only changed the loot chance and XP of monsters, but also the monster density in some areas. The Central Steppe, Southern Steppe and Green Belt in Kilmaresh are now more populated. Equally, more creatures now roam the Netherworld, Zarganash and Barren Drift, so be careful! Barren Drift is a special case as previously players had to trigger a raid, whereas now the raid triggers every 30 minutes automatically if player involvement does not meet the requirements. Parts of Central Steppe have also been made more accessible in order to make hunting easier.

The burning gladiator, priestess of the wild sun and black sphinx acolyte now give slightly to moderately less XP with an unchanged item drop chance, whereas the flimsy lost soul, mean lost soul and freakish lost soul gained a moderate increase in item drop chance at slightly decreased XP. The cursed prospector has an unchanged item drop chance while giving moderately more XP.

We are going to monitor the developments in-game and will adjust values when necessary. Future adjustments to hunting grounds may arrive in smaller increments and will be mentioned in a ticker or news.

Happy hunting,
Your Community Managers
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